DoomZ › Forums › Developers › Graphics Modding › Gun sprites › New guns
This topic contains 2 replies, has 1 voice, and was last updated by Superpomme 2 years, 7 months ago.
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May 30, 2016 at 8:19 am #191
For the next version, I am looking to replace the current weapons which we have. They have been in it since the start, and some of the ammo types shouldn’t really match with the guns we have in there. One of the things holding us back has been the fact that the inventory works off whole clips rather than individual bullets, so a gun which has a shared ammo type, but takes a different number per clip, means that the same clip would have a different amount of bullets depending on the gun you put it in. Hopefully we can change this with the new inventory system which we are looking to introduce
//New weapons /* empty knife axe baseball bat machete book pitchfork crossbow possibly a bow? Amphibia S makarov luger (red 9) Glock Derringer 1911 magnum longhorn Flaregun? mp5-k ump45 repeater rifle sks blaze double rifle winchester model 70 mosin 9130 sawn off mosin AK101 m4a1 steyre aug akm cr527 carbine izh sawn off izh mp133 These would use the following ammo types: New ammo -bolt_new -point22 -point380 -point9mm -point45acp -point357 -5point56 -7point62x39 -point308 -7point62x54 -12gauge
These are in the pk3 already as a placeholder, but they will need graphics adding to them (and the code for the guns updating).
It would be good to hear feedback as to the sprites to use, as I’m not sure whether to try and take pictures myself, as with the injectors etc, to use resources that others have made available, like the ones over on realm667.
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This topic was modified 2 years, 8 months ago by
Superpomme.
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This topic was modified 2 years, 8 months ago by
Superpomme.
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This topic was modified 2 years, 8 months ago by
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May 31, 2016 at 7:28 pm #234
For reference, here is where most of the gun sprites have come from:
http://www.realm667.com/index.php/en/armory-mainmenu-157-97317/doom-style-mainmenu-158-94349
They are really good, but we have a limited number of them, and my artwork is all over the place. We do need to decide whether this is a good way to do it, the other ideas are to take pics and try and overlay arm pics on images of guns, and the final way I thought is to get some models made, or used from free model sites, and then export the frames that we need. I would need to get help in doing this tho, as my experience is really limited. If anyone has any feedback or suggestions on this, or another style to go in, please do say!
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July 17, 2016 at 12:52 pm #361
All guns now added in, but with placeholder sprites. This will allow us to update them as and when they are drawn, but means that they can be used straight away.
Gun spawns not added to the normal gun pickup list yet, as it needs separating into Hospital guns, barracks guns etc with their varying frequency.
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