DoomZ – A DayZ remake in the Gzdoom and Zandronum Doom Engines

DoomZ Forums Developers Guns and items New guns and ammo

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    • #226
      Superpomme
      Keymaster

      For the next version, I am looking to replace the current weapons which we have. They have been in it since the start, and some of the ammo types shouldn’t really match with the guns we have in there. One of the things holding us back has been the fact that the inventory works off whole clips rather than individual bullets, so a gun which has a shared ammo type, but takes a different number per clip, means that the same clip would have a different amount of bullets depending on the gun you put it in. Hopefully we can change this with the new inventory system which we are looking to introduce
      //New weapons
      /*
      empty
      knife
      axe
      baseball bat
      machete
      book
      pitchfork
      crossbow
      possibly a bow?
      Amphibia S
      makarov
      luger (red 9)
      Glock
      Derringer
      1911
      magnum
      longhorn
      Flaregun?
      mp5-k
      ump45
      repeater rifle
      sks
      blaze double rifle
      winchester model 70
      mosin 9130
      sawn off mosin
      AK101
      m4a1
      steyre aug
      akm
      cr527 carbine
      izh
      sawn off izh
      mp133
      These would use the following ammo types:
      New ammo
      -bolt_new
      -point22
      -point380
      -point9mm
      -point45acp
      -point357
      -5point56
      -7point62x39
      -point308
      -7point62x54
      -12gauge
      These are in the pk3 already as a placeholder, but they will need graphics adding to them (and the code for the guns updating).
      It would be good to hear feedback as to the sprites to use, as I’m not sure whether to try and take pictures myself, as with the injectors etc, to use resources that others have made available, like the ones over on realm667.

      • This topic was modified 4 years, 10 months ago by Superpomme.
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