For the next version, I am looking to replace the current weapons which we have. They have been in it since the start, and some of the ammo types shouldn’t really match with the guns we have in there. One of the things holding us back has been the fact that the inventory works off whole clips rather than individual bullets, so a gun which has a shared ammo type, but takes a different number per clip, means that the same clip would have a different amount of bullets depending on the gun you put it in. Hopefully we can change this with the new inventory system which we are looking to introduce
//New weapons
/*
empty
knife
axe
baseball bat
machete
book
pitchfork
crossbow
possibly a bow?
Amphibia S
makarov
luger (red 9)
Glock
Derringer
1911
magnum
longhorn
Flaregun?
mp5-k
ump45
repeater rifle
sks
blaze double rifle
winchester model 70
mosin 9130
sawn off mosin
AK101
m4a1
steyre aug
akm
cr527 carbine
izh
sawn off izh
mp133
These would use the following ammo types:
New ammo
-bolt_new
-point22
-point380
-point9mm
-point45acp
-point357
-5point56
-7point62x39
-point308
-7point62x54
-12gauge
These are in the pk3 already as a placeholder, but they will need graphics adding to them (and the code for the guns updating).
It would be good to hear feedback as to the sprites to use, as I’m not sure whether to try and take pictures myself, as with the injectors etc, to use resources that others have made available, like the ones over on realm667.
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This topic was modified 4 years, 7 months ago by
Superpomme.