DoomZ – A DayZ remake in the Gzdoom and Zandronum Doom Engines

DoomZ Forums Gameplay Features

This topic contains 0 replies, has 1 voice, and was last updated by  Superpomme 4 years, 4 months ago.

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    A list of the current features (the ones I can remember)

    Day night cycle

    moving sun and moon


    rain and snow


    randomised weighted loot spawns

    randomised zombie spawns


    replacement inventory system

    hunger that can be satiated with tins of food, or meat from animals

    thirst that can be satiated with cans of coke, refillable canteens or water fountains

    trees which grow daily

    a working, 4 person car, complete with radio and fluffy dice

    The car can be built and repaired with pieces of other broken cars – wheels, batteries etc
    petrol from petrol pumps

    exploding gas station

    replacement weapons and items like binoculars.


    A system for sending messages to nearby players without it going to ones that are further away

    dogs that can be tamed by feeding them

    ability to dismember zombies and eat them, or use their limbs as weapons

    smashable glass for the hospital and house windows.

    the ability to get ill, or sick, requiring antibiotics

    breaking limbs requiring morphine

    bleeing, and the bandages to stop this happening

    crashed helicopter with loot

    voxel decorations like tills, chairs, tables etc

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